AnyPS5 is a tool for porting PS5 executables to Linux and Windows using a relinker and implementations of system libraries, without emulation or a separate runtime process. It also includes a web converter, shader recompilation, and configurable controller, keyboard, and mouse input.
Project status
- The source appears actively maintained: the latest upstream push was today, 2026-11-05.
- Visible updates have been frequent, with several tagged updates from late September through late October 2026, roughly weekly to biweekly.
AI summary generated
Recent updates
v0.1.4
Release v0.1.4 has no publisher-provided release notes. The visible diff adds executable-mode NID patching and import-resolution changes, adjusts JPEG and PNG decoding, and expands CI workflows and issue-reporting tooling; the supplied diff is truncated, so findings are limited to the changes shown.
Featuresv0.1.3
The v0.1.3 release notes list contributor credits but no functional changes. The supplied code diff shows new JPEG scaled decoding and NID export-list tooling, changes to ELF and PE export patching, added third-party submodules, and substantial build and release workflow changes.
Featuresv0.1.2
The v0.1.2 release notes list first-time contributors but do not describe product changes, fixes, or migration guidance. The visible code diff adds binary patching and image-decoding capabilities, Windows path handling, a WebAssembly converter deployment workflow, and substantial CI and contribution-process changes, none of which are described in the notes.
v0.1.1
v0.1.1 substantially expands emulator PRX support, including font, save-data, networking, message-dialog, and AvPlayer implementations, plus libc, shader, relinker, and build fixes. Several implementations intentionally simulate behavior rather than provide full services; the supplied diff also reveals unannounced save-data compatibility and dialog-result behavior changes.
Featuresv0.1.0
AnyPS5 v0.1.0 is the project's first release, with broad additions to PS5 homebrew and retail-game compatibility, including support to boot Demon's Souls to its first level. It adds several system API implementations, graphics and audio improvements, controller support, and fixes across Linux runtime, relinking, shaders, and build/test workflows.
Features