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AjncSystem/ShadowOfTheColossus-PC

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15 updates · last 90 daysOpen source

Last release:

A native Windows 10/11 port of the PS4 version of Shadow of the Colossus, using the game’s own code with Vulkan graphics translation rather than full emulation. It lets players run the game on PC with options for resolution, frame rate, texture quality, and upscaling, but requires users to provide their own game dump.

Project status

  • Actively maintained, with an upstream push on November 4, 2026, and frequent updates through late October and early November.
  • The apparent cadence is rapid: multiple updates on some days, including several incremental versions in the past week.

AI summary generated

AI-generated from public sources. May be inaccurate. Report

Recent updates

  • v0.72.2

    v0.72.2 fixes ending-related texture corruption and crashes, reduces area-change stalls, and releases large texture allocations instead of retaining unused video memory. It also clears the shader cache once after an update and adds the port version and play time to the window title. The release notes still report some frame loss at the forest entrance, rare crashes with the debug menu enabled, and white dust on some AMD integrated GPUs.

    Features
  • v0.72.1

    v0.72.1 adds an automatic light video-memory profile for lower-memory GPUs, plus a launcher setting to choose Automatic, Light, or Full. The lighter profile reduces texture detail and removes the staging reserve to help avoid memory pressure on cards below the release's target capacity.

    Features
  • v0.72

    v0.72 enables several features made safer by the v0.71 page-pool fix, adds experimental AMD FSR 4.1, and changes play modes to retain PS4 grass settings. The diff also adds texture-upload and memory-budget optimizations, launcher updates, and GPU readback diagnostics; no public API or function-signature breaking change is evident in the supplied diff.

    Features
  • v0.71

    v0.71 fixes the reported page-pool and flexible-mapping memory issues associated with mosaic textures and Time Attack crashes, and adds rendering and area-transition improvements. It also introduces a redesigned launcher with play modes, save management, setup guidance, search, help, and diagnostics, plus experimental HDR10 output.

    Features
  • v0.70

    v0.70.0 focuses on reducing area-transition stalls, fixing several rendering and stability issues, and adding performance diagnostics. The release notes describe the key user-visible changes and configuration toggles; the supplied code diff excerpt also shows an additional undocumented all-thread profiler.

    Features
  • v0.60.6-C3

    v0.60.6-C3 fixes the stamina bar sizing when using DLSS by basing its canvas width on the render aspect ratio at a 1080-line height, rather than on the render width. It also makes the 30 FPS cap effective when the game requests an uncapped rate, including in PS4 Pro mode.

  • v0.60.6-C2

    Version 0.60.6-C2 fixes widescreen health and stamina bars, adds a controller vibration toggle and experimental frame generation without interpolating the interface, and expands DLSS Ultra Performance support. It also includes Vulkan synchronization and depth-layout changes intended to improve Shrine performance, with environment variables available to disable those changes.

    Features
  • v0.60.6-C1

    v0.60.6-C1 adds community fixes and features, including experimental Maximum textures in PS4 Pro mode, NVIDIA DLSS, grass controls, and support for the US CUSA08034 release. It also improves GPU readbacks and memory handling, adds launcher and in-game debugging options, and includes fixes for weaker CPUs and GTX 10xx cards.

    Features
  • v0.60.6

    v0.60.6 changes several risky defaults to address texture corruption and crashes, disables descriptor-bind reuse by default to avoid black dots, and adds HDD read-ahead and texture cleanup on loads. It also updates the in-game menu and adds a session event log; the supplied code diff contains additional implementation and diagnostic changes not called out in the release notes.

    Features
  • v0.60.5

    v0.60.5 adds selectable texture quality and a configurable in-game menu, while fixing a long-session memory leak and improving frame rates and shader loading. It also includes AMD GCN rendering and 4-thread CPU fixes, plus loading-screen, watchdog, launcher, and code-review improvements.

    Features
  • v0.60.4

    Version 0.60.4 adjusts the texture mip-level response to low game page-pool memory, addressing cyan blocks and blinking flowers seen with high-quality textures. The release reports fewer mip switches and continued stability during testing through the second colossus.

  • v0.60.3

    Version 0.60.3 reports that the game was completed from the last colossus through the ending and credits with high-quality textures, PS4 Pro mode, and 60 FPS enabled. The release fixes a high-quality-texture crash under memory pressure, a crash loading after the credits, and improves Shrine performance by 2.7%.

  • v0.60.2

    v0.60.2 adds live in-game quick settings for frame rate, frame generation, texture quality, far-shadow reuse, and volume, with changes saved back to the launcher. It also frees the mouse while the menu is open, localizes menu text, and displays an animated loading screen during shader preparation.

    Features
  • v0.60.1

    v0.60.1 adds an enabled-by-default in-game settings overlay, updates the game executable icon, and skips Windows' `WpSystem` directory during game discovery. It also removes legacy Bloodborne-related files and changes the README to an English-only landing page.

    BreakingFeatures
  • v0.60

    v0.60 fixes Pascal GPU texture rendering, title-screen hangs caused by mismatched CPU-core clocks, low-memory startup failures, FSR 3 artifacts, and several UI or shader issues. It adds the game's own 60 FPS Performance mode, per-copy user data, an experimental HUD-less frame-generation option, and a reported 6% performance improvement at the Shrine.

    Features